骑(qí)马与砍杀原版mod:城镇建设0.675是一(yī)个游戏(xì)mod,可以用于《骑马与砍杀》这款好玩的(de)游戏中,使(shǐ)用(yòng)这个骑(qí)马与(yǔ)砍杀(shā)原版mod:城(chéng)镇(zhèn)建设0.675的可(kě)玩性(xìng)大大(dà)提升,由土耳其的taleworlds开发(fā)制作(zuò)的一款动作角色扮演类游戏,于(yú)2008年发行(háng),还不赶快来红(hóng)软下载(zǎi)这个骑马与砍杀(shā)原版mod:城镇建设0.675。
中文名(míng)称(chēng):骑马与(yǔ)砍杀原(yuán)版mod:城镇建设0.675
英文名称:Mount&blade original mod: 0.675 town construction
更新日期:2016-10-18
所(suǒ)属类型:游戏mod
所属版本:v0.675
骑马与砍杀原版mod:城镇建设0.675,增加了更多雇(gù)佣兵(bīng)购买选项增加了更多贿赂选项;增加了取得资(zī)源的新途径;改变(biàn)了居住点(diǎn)的防御模式。
相关介绍
0.67 Additions Specifics:
0.67新特性:
25 new heroes
25名新英雄
6 new settlements
6座新城
(Griffinhill by mukk
Falconpass by Berpol
Esgaroth by jacob25
Grenlandsby by Folthrik
Diavolonia by Diavolo
Drunadd by Datver)
8 new empty settlements
8座新的空城
Mercenaries are like the Adventurer Faction. They do not claim settlements.
加入佣兵行会,他们不会攻打(dǎ)城镇(zhèn)
There are mercenary bands that will roam around the map. You can talk to these and if you have enough money you can pay to have them join you. Mercenary bands will join together to make bigger mercenary bands. Each time you pay for mercenaries that faction will like you a bit more. High relation with the mercenary faction, and High persuasion skill, lowers the cost of hiring them.
佣(yòng)兵队伍会(huì)四处闲逛并(bìng)且不(bú)断整合成大规模的队伍。通过(guò)谈话(huà)可以选择付钱雇(gù)佣他们。每次(cì)雇佣(yòng)可以提高和(hé)佣兵(bīng)行会的关系,良好的关系(xì)和说服(fú)力可以为将来的雇佣打折。
Heroes can use their extra gold to buy nearby mercenaries as well. Heroes can start with gold if they didn't use all their allotted gold from their equipment buy. Heroes can gain extra gold by selling their prisoners to settlements.
英雄们也会雇佣佣兵(bīng),他们的(de)钱主(zhǔ)要来自初始资金(jīn)和将囚犯卖给城镇所(suǒ)得。
Besides mercenaries, some work was done on adventurers, peasants, and bandit factions as well. There are now small adventurer parties, and heroes who are part of the adventurer faction collect nearby adventurer parties into their party. The p can get these small adventurer parties to join them for free if they have high relations with the adventurer faction.
探险(xiǎn)队(duì),移(yí)民和强盗的队(duì)伍也略做了改变。探险(xiǎn)家英(yīng)雄会(huì)接纳他附近的探险队来组建更强大(dà)的队伍。玩家也可以这么做,完(wán)全(quán)免费,前(qián)提是和探险家协(xié)会保(bǎo)持正的关(guān)系。
The same is true of Bandit Heroes with bandit parties.
强盗英雄和强盗队伍也是这样的(de)关系。
Peasant Heroes tell nearby peasant parties to go to their settlement.
居(jū)民自治领的(de)英雄会说服闲逛(guàng)的移民去他(tā)们的城镇定居。
Mercenary Heroes get mercenary parties to join them for free.
佣兵英雄也可(kě)以免费(fèi)让(ràng)佣(yòng)兵队伍加入他们。
When a settlement is raided the peasants there slowly trickle out as mercenaries, peasants, and adventurers.
城镇被掠夺时(shí),一(yī)些当地居民会背井(jǐng)离乡以佣兵,移民和(hé)探险(xiǎn)队(duì)的形式离(lí)开。
When prisoners revolt, if they are successful then the prisoners abandon the settlement in groups of mercenaries, with bandits remaining behind as the bandit party.
囚犯暴动成功后,一些(xiē)囚犯(fàn)组成(chéng)佣兵(bīng)队离开,另外一些组成强盗队伍占据城(chéng)镇。
Large settlements like Custow have their peasants leave to become Mercenaries, Adventurers, and Peasant parties.
人口多的大城镇也会(huì)不断有(yǒu)居(jū)民组(zǔ)成佣兵,移民和探(tàn)险队离开城镇。
The Bandit, Peasant, Mercenary, and Adventurer troop trees have been filled out. The top tier troops are no longer upgradeable to. In order to create such you must meet certain requirements, and they cost money, and then you must spend time to make them. Also, you can now train men or women specifically rather than always both at once.
强盗,移民和佣兵(bīng)队伍已经完善。顶(dǐng)级部(bù)队不能直接升级得(dé)到,城(chéng)镇要达到一定级别,还要花钱(qián)和一定的时间,才能把倒数第二级的士兵(bīng)升为顶级兵种(zhǒng)。另(lìng)外现(xiàn)在可以选择训练士兵(bīng)和(hé)工人的对(duì)象是(shì)男性还是(shì)女(nǚ)性了。
Currently only the Royal Bodyguard and Flurries are implemented. To make Flurries you must have atleast 1 Speedshooter in the garrison, 1000 gold, and a manor, then you go to "Organize Population", then "Train Military" then "Train Female" then "Train Flurry". To make Royal Bodyguards you must have atleast 1 Bodyguard in the garrison, 5000 gold, and a Castle Town, then you go to "Organize Population", then "Train Military" then "Train Male" then "Train Royal Bodyguard".
目前,只有皇家(jiā)卫士和神射手(shǒu)的升级要求(qiú)完成(chéng)了设定。城镇守军里有速射弓兵(bīng)+1000金币+庄园或更高(gāo)级(jí)别,训(xùn)练女性士兵(bīng)的选项里会出现相应的(de)训练神射手选项(xiàng)。城镇守军里有卫(wèi)兵+5000金币+城堡镇,训练男性士兵(bīng)的选项里(lǐ)会出现相应(yīng)的训练皇家卫士的(de)选(xuǎn)项。
Whenever a King/Queen is unoccupied and moderately strong, they will look for nearby enemy settlements to conquer. Whenever they have a settlement targetted to attack, they call all their Lords/Ladies/Patrols to escort and join them in their fights (and their Lords/Ladies patrols will escort them as well). This makes for a really giant force working together to conquer.
当(dāng)一位国王(wáng)或王后是自由的(没有被人俘虏),且(qiě)他的城镇实力较强,他就会选择附(fù)近的弱势敌人(rén)的(de)城镇(zhèn)发起攻击。他们会召集所有领主部队和(hé)巡逻队一起进攻,如此玩家们希望的大(dà)规模战争成为了可能。
So, be careful with huge empires unless you want a lot of troops coming to take over your settlement heh.
所以(yǐ),你们最好小心(xīn)某些“大国(guó)”的举动(dòng)咯。
0.66 Additions Specifics:
0.66新特性(xìng):
11 new heroes
11个新英雄(记得去Dantsic收我的英(yīng)雄Worth Brook做小弟哦)
new hero system traits implementeted (energetic, lazy, leisurely, bounty hunter, brave, coward, pragmatist)
英雄特性系统进一步完善(增加(jiā)了精力充沛,懒(lǎn)惰,慢性(xìng)子,赏金(jīn)猎人,勇(yǒng)敢,胆小,实用(yòng)主义等英雄性格。)
2 new functional settlements (by Liquidninja and Pvt88)
Liquidninja和Pvt88制作的2座新的可建(jiàn)设城镇
minor fixes
细微调(diào)整
other stuff
以及其(qí)它修正
0.653:
19名新英雄
新的英雄系统
6座新的(de)可建设聚落
3座新的空白聚落(luò)
细微调整(zhěng)
查菲尔德现在是(shì)强盗的城(chéng)堡
农民,探险者,强盗兵种的(de)面部(bù)外(wài)观更丰富
其它变更(gèng)
在宿营菜单里可(kě)以选择(zé)开关作弊模(mó)式
新的英雄(xióng)系统还不(bú)完善,登陆子版块查看详情
注意一下,就是现在给英雄1000刀只能增加初(chū)始(shǐ)的10好感,要招募英(yīng)雄必须好感达到(dào)英(yīng)雄等级的两倍
0.64 Additions Specifics:
0.64新增(zēng)功能(néng)
minor fixes and additions (a ton of random stuff heh)
大量细微变更与脚本纠错
ew resource and upgrade system
新的资源(yuán)与升级系(xì)统
raiding
洗劫城镇
resource caravans
辎(zī)重队
new peasant jobs (quarryman, lumberjack, farmer)
多种(zhǒng)工人(rén)
Resources:
资源:
Wood
木材
Rock
石料
Food
食(shí)物
The resources and gold profits generated every month are kept at the settlement and viewable via the "Manage Settlement" option.
城镇资源与收入每月累计一次(cì),存储于城(chéng)镇中,在升级选项里可(kě)以(yǐ)查(chá)看
Resource Generation (monthly):
月资源采集收入:
Everyone in population party generates gold, wood, and food at a low rate.
所有人口均(jun1)可以缓慢地生产一定的黄金,木材和食物
Prisoners generate gold and rock at twice the rate.
囚犯采集黄金和石料的速度是(shì)一般人口的(de)两倍
Quarrymen/women generate extra rock.
采石工采石更多(duō)
Farmers generate extra food.
农夫生产更多食物(wù)
Lumberjacks/jills generate extra wood.
伐木(mù)工(gōng)生产更多木材
More gold is generated with higher prosperity (with corruption taking away up to 10% at 100 corruption).
高繁荣可以提高金币(bì)收入(混乱100最多可减少(shǎo)收入的10%,影响不是很大)
More wood, rock, and food is generated with higher production.
高“产出(chū)productivity”加快木(mù)材,石(shí)料,食物的采(cǎi)集和生(shēng)产(chǎn)
Manage Settlement (new options):
新管理选项:
Settlements require gold, wood, rock, and food to upgrade (AIs have same requirements as the p now).
需要上述4种(zhǒng)资源来(lái)升级(jí)城镇,AI亦然。
You can withdraw gold (if you have atleast 1000 in the settlement) or deposit gold (if you have atleast 1000 gold).
在你的城镇存取款(kuǎn)(以1000金币为单(dān)位(wèi))
You can withdraw food to take with you.
可以从城镇取出食物
Organize Population (new options):
新的(de)动员人口选项:
Can train the new worker types.
训练各种新的(de)工(gōng)种
Edit Settlement (new options):
新(xīn)的(de)作弊选项:
Can add peasants to all Settlements (about 10-20 to each)
增加所(suǒ)有(yǒu)城镇的人(rén)口(10-20人)
Can add a mega wave of bandits (around 100 bandit parties around)
增加一队匪徒(100人)
Can wait really fast (10 times the normal settlement wait rate)
可以(yǐ)超快地在“休息(xī)”(10倍于常速)
Raiding:
洗劫:
Can raid settlements if you've defeated their garrison.
打败守军(jun1)后洗劫城镇
You steal all of their gold and resources when you do so, though the food stock is half destroyed in the process, and only 1 fifth of the wood stores avoid being destroyed in the process.
劫(jié)掠全部(bù)黄金和其它(tā)资源,注意:洗劫时一半的食物会损失掉,五分之(zhī)四的木材被洗(xǐ)劫的过(guò)程损毁(huǐ)
All the gold and resources and prisoners/freed prisoners are added to a "Resource Caravan" that will head to your settlement and add its contents to it.
劫掠的资源和抓获的俘(fú)虏会被(bèi)编入辎重(chóng)队自动(dòng)运至你(nǐ)的城镇(zhèn)
AIs will not raid you in this version.
本(běn)版本的AI不会劫掠玩家
Fighting current owners of a settlement:
攻打城镇:
The population party will only help in the fight if the settlement is owned by the peasant faction.
攻击居民自治城镇(zhèn)时平民也会参加防守
The lumberjacks/jills and quarrymen/women can be pretty tough compared to the peasants or farmers.
伐木(mù)工和采石匠(jiàng)比一般农民(mín)生猛很多(duō)
Misc:
Added some random trade routes to Custow so that making a new trade route with them doesnt mean all their caravans go to your settlement.
增加(jiā)了几(jǐ)条商队路线(xiàn),这样(yàng)它们的商队不会都到玩家的(de)城镇去
細微調(diào)整
增加了Liquidninja制作(zuò)的第8个可建设(shè)城镇Ravenspire
!与0.62存档兼(jiān)容
0.62:
minor fixes
added Braemar settlement (by Liquidninja)
added female troop line of kingdom troops
improved bandit troop line
0.62版
几(jǐ)处细微调整(zhěng)
增加了(le)Liquidninja制(zhì)作的第7个可建设城镇(zhèn)Braemar
为王国增加了女性兵种树(大(dà)家熟(shú)悉的各大王國的每(měi)一個兵種,都有男有女(nǚ)了,從農夫農婦(fù)升級得到(dào)!同樣的護甲,不同性別(bié)穿上(shàng)會不一樣(yàng),薄衣(yī)服更明顯(xiǎn),曲(qǔ)線~~~)
优化了土匪的兵种树
Purpose:
I made this mod because of the times when I'd be given a village and do everything I could to make it better, only to see no noticeable effect. So the main purpose of this mod is to have your efforts on your settlement matter. Mainly I do this by changing the scene when you finish a stage of development, and having the troops in the scenes be the ones you put in. Also, the overland map icon changes according to the stages. Another purpose of this mod is to add more long term goals. Theres a lot more for me to do but I figured I'd post what I've got so people can try it out or use parts of it. A lot of what I've made is also d on the things people have requested on the forums.
构思(sī):
每(měi)次当你升级完你的村庄的所有新设施(shī)后(hòu),走进(jìn)去一看却和原(yuán)来是一个样子,是多么乏(fá)味啊!基(jī)于这个原(yuán)因,我决定制(zhì)作一(yī)个mod来终结这种乏味。这个mod的主要目的就是让你(nǐ)对村庄做出的决(jué)定全部可视化。主要的特色是:对(duì)村庄进行不(bú)同的(de)升(shēng)级后村(cūn)庄的外景都会变样,你在(zài)村庄(zhuāng)内放置的驻(zhù)军,在你进村后可(kě)以真(zhēn)切的看到他们(men)!另外,大地图上的村庄图标(biāo)也会(huì)随着村庄的建设发生变化。当然啦,这个mod还有很多(duō)远期的(de)构(gòu)想,不过我先放出已经完成的部分(fèn)以便让好奇的玩家们尽快得到新的体验,其他的制(zhì)作者也可以各取所需。很多灵(líng)感其实都源(yuán)于(yú)论坛上(shàng)朋友们对游戏的牢骚;-)
Basic Details:
Native map but with only custom settlements. After you claim a settlement you'll be made part of a new faction belonging to you. You can then rename the settlement and your new faction (will be renamed your current p name, which you can change to achieve desired results), and change its colour. Then you can work on improving the settlement so you can increase its economy level or military level, both of which start at 0 and can be upgraded to 1 then 2. If your settlement reaches mili1 you are considered a Lord and get a banner. If your settlement reaches mili2 you can turn a hero companion into your Steward (betters your settlement over time, useful for organizing your Lords/Ladies when you have them; other functions coming). If your settlement reaches econ2 and mili2 you are considered King/Queen and can start claiming extra settlements, and for every extra settlement you have you can turn a hero companion into a Lord/Lady. Currently I've got a fair bit of functionality (much more than I want to list for brevities sake) with minimal issues, but its still a work in progress.
概况:
现在还是用原版(bǎn)的大地图,但是只有可建设的(de)聚落。当你攻(gōng)取一座聚落时(shí)便可(kě)自(zì)立为一个新国(guó)家。你的聚(jù)落和你的国家名(míng)都可(kě)以更改(默认是根(gēn)据(jù)玩家的姓名命名),国家的(de)颜色(sè)也可以(yǐ)改变。然后你就可(kě)以一步步把你的聚落(luò)的经济和军事(shì)水平从(cóng)0级升到2级。当你的聚(jù)落的军事水平打到1级(jí),你就成为了一名领主,可以拥有自己的徽(huī)章,携带相应的旗帜。当聚(jù)落的军事水平到达(dá)2级就能将你的一个英雄(xióng)(npc)任命为(wéi)管家(他/她对聚落成长有积极(jí)的影响,可(kě)以让(ràng)他替你集合你的(de)领主(zhǔ);管(guǎn)家的其他功能不断完善(shàn)中(zhōng))。当你的聚落的经济军事水平都(dōu)到(dào)2级时你(nǐ)便获得国王/女王的(de)资格(gé),可以出兵去攻取更多的聚落了(le),每攻取一座(zuò)新聚落都可以封你的一(yī)个英雄为那(nà)里的领(lǐng)主。目前mod的功能已经比较完善,不过我(wǒ)还在(zài)不断努力哦^_^
De ion:
简介:
[WIP] Currently adds 6 customizable settlements (which can be renamed ingame), plus 14 empty ones. Dynamically growing settlements and kingdoms. Can turn your heroes into lords if you have an extra custom settlement for them and your settlement is a Castle Town. Can turn 1 of your heroes into your steward if you have a castle. Check the homepage/thread for more details.
目前已(yǐ)添加了8个可以自行更改名称(chēng)的可建(jiàn)设(shè)聚落:Charfield;Kargala;Ettlesen;Custow已經是頂級城堡;Icengard;Braemar;Stoneport; Ravenspire,和12座空白的(de)聚落名稱類(lèi)似empty,那里(lǐ)不會有(yǒu)建筑,玩家不要(yào)去占(zhàn)領!)。
动态成长(zhǎng)的聚落和王国(guó)。
当你自己拥有一座城堡(bǎo)或市镇且(qiě)有多余(yú)的(de)可建(jiàn)设的聚落时,可以封你的英雄为(wéi)多余聚落的(de)领主。
当你(nǐ)拥有(yǒu)一(yī)座城堡后,可以任(rèn)命你的一个英雄为管家。
Features:
特(tè)色:
■Customizable and Upgradeable settlement
可自(zì)订(dìng)建设并且升级的(de)聚落
■Troops can be garrisoned
可以(yǐ)在聚(jù)落驻军
■Can wait in town
可以(yǐ)在聚(jù)落(luò)里休息
■Battles nearby take place in the settlement with the help of the settlement troops
大(dà)地图上,你在聚落(luò)附近进行的(de)战斗会在聚落(luò)的(de)场景进行,聚落驻军会加入(rù)我方部队。
■Different scenes for each combination of economy and military upgrades (9 different outdoor scenes)
为聚(jù)落(luò)进行不(bú)同(tóng)的经济和军(jun1)事升(shēng)级后,聚落(luò)的户外(wài)场景不同(9种不同外景(jǐng))
■Indoor scenes for tavern (requires economy level 2), manor (military 1), castle (military 2), prison (economy 1, military 2)
新的(de)酒馆(guǎn)内部(bù)场景(需要2级经济(jì)水平),新的庄园内部(bù)场景(需要军事水平1级),城堡内部场(chǎng)景(军(jun1)事水平2级),监狱(yù)内部场景(经济(jì)1级,军事2级)
■Chests you can store items in (1 to start, another one in manor and one more in castle)
添加了储(chǔ)物箱(初始1个,庄园和城堡内(nèi)还会各有1个)
■Troops in scenes are actual units in the garrison and are active: prisoners run about gathering resources, peasants visit others and spend time at home, troops attack enemies and then return to their post
聚落内生活的人员在(zài)外景(jǐng)是(shì)动态可见的:你能(néng)看到囚(qiú)犯们(men)奔(bēn)忙着做苦(kǔ)力(lì);-),村民们在家休息或是(shì)互相串门,士兵(bīng)们(men)出城(chéng)迎敌然后回到自己的岗哨(shào)
■Occasional random encounters: travellers can visit, looters can wander near and become a nuisance
随机事件:旅行者有时(shí)会造访聚落,劫匪在周围游荡并且可(kě)能来(lái)抢掠!
■Time spent in settlement outdoor scenes improves your parties morale (they enjoy the downtime) and your reputation with the settlement
玩家和你的军队在聚落的外景长时间行动可以提(tí)高军(jun1)队(duì)士(shì)气(qì)和聚落对您的好感
■Time spent in settlement indoor scenes has benefits as well depending on building
在聚落(luò)的建筑物内(nèi)景长时间活动也有相应的好处哦
■Patrolling the scene can lower corruption.
经常在(zài)聚落内巡视可以减少腐败,维护税收
■Ability to set up mock battles using wooden weapons (got the idea from Lancien) under "Organize Population" menu (adds XP and upgrades to garrisoned troops d on training skill)
在“动员村民”选(xuǎn)项里可以(yǐ)选择组织团练演习(使用木制武器(qì)),根据您(nín)的训练技能的水平(píng),一些参演的村(cūn)民们可升级为聚(jù)落的驻军
■Can spend time training workers (upgrades peasants into crafters, increasing productivity)
可训练工人(将农民升级为工匠,提高聚(jù)落的繁荣)
■Can spend time training recruits (upgrades peasants into recruits)
可以训练新兵(将农民升级为新(xīn)兵)
■Personal food stores aren't used up when near settlement
在聚落附近活动时不消耗您的inventory(个人储物箱(xiāng))内的食物,大(dà)家一起吃(chī)聚落的(de)大锅饭(socialism,o(∩_∩)o)
■Tons more changes
更多的其(qí)他变更有待玩家自己去发现!
Supplementary Features:
Talk to village elders to convince some of the peasants there to travel to your settlement (when the peasants arrive they'll be added to your garrison and improve the settlements prosperity and such up to a point).
Talk to guild masters to convince them to form a trade route with your settlement (caravans will visit your settlement and improve its prosperity).
新增功能:
和村庄长老谈(tán)话有机会说服他(tā)们(men)让一些农夫移民到(dào)你的聚落(luò)成为居民(mín)并(bìng)增(zēng)加(jiā)繁荣。
与商(shāng)会领袖谈话有机会说服(fú)他(tā)们建立一条与你的聚落通商(shāng)的(de)商(shāng)道,商队会经过你的(de)聚落,增(zēng)加繁荣。
***Next Planned Main Features:***
计划中的功能:
quests
新任务
upgradeable indoor areas
可升(shēng)级的室内设施
ability to close doors to castle
城堡的城(chéng)门(mén)可以(yǐ)关闭
ability to add ladders during siege
攻(gōng)城时可以(yǐ)增加梯子(zǐ)数目
general dynamic scene placement
being raidable and degradeable and conquerable
可掠夺,会(huì)降级,能攻取(qǔ)的聚落
arena
新的竞技(jì)场
spouses, children
结(jié)婚(hūn)系统,孩子(zǐ)
different dialogue personalities and options d on the random face numbers, also corruption and relation affecting convo
基于不同相(xiàng)貌的多样的人物(wù)性格和对(duì)话选项,腐化程度和人物关系影响对话的(de)内容
ability to raise a townsperson into a noble hero in scene (so if you find a random you like, you can talk to them and make them a hero char)
在聚落的街头闲逛时,看一个市民或(huò)村民顺眼的话(huà)可(kě)以封(fēng)为(wéi)贵族(zú)(可以(yǐ)成(chéng)为(wéi)npc)
make it possible to garrison heroes again
英雄又可以驻(zhù)守到聚落中咯(gē)
hunting animals in scene
打(dǎ)猎!
more and more ways to customize settlement and have it show
更多的建设(shè)选(xuǎn)项和外(wài)观(guān)
everything better
还有(yǒu)许多(duō)改进
ive also got a very very long todo list of non-main features
更(gèng)多的细微变动---我有一(yī)个很长的计划表哦:-)
General Versions Outline:
mod版本改进一览(lǎn)表
0.1 - Single settlement
0.1-控制一座聚落(luò)
0.2 - Multiple settlements
0.2-控制多(duō)个聚落
0.3 - AI Lords, stewards
0.3-AI领主,管家
0.4 - patrols, caravans
0.4-巡(xún)逻队,商(shāng)队(duì)
0.5 - enemy settlements, map with only settlements
0.5-敌对聚落,只有聚落的大地图(tú)
0.6 - raidable, conquerable, degradeable settlements
0.6-可掠夺(duó)、征服、降级的聚落
!!!就是现在的0.61哦 !!!
0.7 - dynamic s, doors, ladder, and more
0.7-动(dòng)态的物(wù)品,门,梯子和其他
0.8 - upgradeable indoor areas and special areas
0.8-可升级的室内设施
0.9 - spouses, children? more interaction with heroes
0.9-结婚(hūn)系统或者子女?总之会与npc有更多的互(hù)动:-)
1.0 - new overlandmap, polishing
1.0-新的大(dà)地图(tú)
1.x+ Adding content made by others and generally improving everything
1.x+加入其他制(zhì)作者(zhě)的(de)内容(róng),进行总(zǒng)体的改(gǎi)进
翻译(by dsr1013)
描述:
[MOD持续更新中]本MOD引(yǐn)入了(le)居住点和(hé)王国(guó)动态(tài)成长的养成(chéng)游戏模式,随着治(zhì)下城镇的(de)发展,英雄(xióng)可(kě)以成为领主(女(nǚ)领主)甚至(zhì)国(guó)王(女王).想了(le)解(jiě)更多,请访问(wèn)本MOD的主页或论坛.
特性:
可(kě)订(dìng)制和升级的居(jū)住(zhù)点
部队拥(yōng)有驻防功能(在(zài)场景内会出现驻防于(yú)此地的部(bù)队士兵)
可以在城(chéng)镇(zhèn)中实行等待命令
居住点(diǎn)附近发生的战斗将自动转移到该居住点内部进行,驻防此地的军队也会加入战斗.
随着玩家选择不同(tóng)的经济或军(jun1)事发展路线,居住点内的场(chǎng)景也会发生相应改(gǎi)变(biàn)(户外场景共有9种不同类型).
为酒馆(建造(zào)需要经济水平2),庄园(yuán)(建造需要军事水(shuǐ)平1),城堡(需要军事水平2)以及监狱(需要经(jīng)济水平1,军事水平2)设(shè)计了室内场景.
为(wéi)玩(wán)家加入了存放物品用的置物箱(初期只有一个(gè),建造庄园后(hòu)会增加一个,建造(zào)城堡后会出现(xiàn)最后一个(gè))
场景中出现的士兵(bīng)是属于驻守部队的(de)真实单位,他们(men)会缉拿可疑人物,也会自动攻击敌人,任务执(zhí)行完毕后会自动回到自(zì)己(jǐ)的岗(gǎng)位上去;囚犯会四处跑动,收集资源(yuán);农民会外出拜访其他人或者选(xuǎn)择回家打发时间.
居住点中会(huì)不定期发(fā)生随机事(shì)件:可能会(huì)有旅行者到访,也有可能会出现流寇妨害城镇的发展.
在居住点的(de)户(hù)外场景(jǐng)中待上一段时间可以提升(shēng)部队(duì)士气(所有人都喜(xǐ)爱休(xiū)闲时(shí)光)并(bìng)提高玩家在该居住点的声望.
在居住点的室(shì)内场(chǎng)景中待上一(yī)段时间(jiān)也(yě)会(huì)有好处,具体的奖(jiǎng)励内容取决于该场景所(suǒ)在(zài)的建筑(zhù)类型.
多在居住点中(zhōng)巡(xún)逻可以降低腐(fǔ)败值.
可以使用木制武器来在"Organize Population"(组织(zhī)人手)菜单中选择进行模拟作战训练通过训练,可以为驻防部队增加经验,增加幅度取决于(yú)玩家的训练技能.(Lancien提供了创意)
玩(wán)家(jiā)可以花(huā)费时间训练工人(将农民升级为手工业者(zhě),可以增(zēng)加生产力)
玩家可(kě)以花费时(shí)间训练(liàn)新兵(将(jiāng)农民升级(jí)为新(xīn)兵)
当处于居(jū)住点附近(jìn)时,玩家可以获得(dé)补给,此时军队的食物是(shì)无法(fǎ)消(xiāo)耗完的.
大量其他改(gǎi)动
更新历(lì)史:
0.3版:
加(jiā)入了大(dà)量(liàng)居住点建(jiàn)设(shè)选项(xiàng)
可以将英雄(xióng)转化为领(lǐng)主
新增了居住点:
Ettlesen(位于Yanlen附(fù)近)
Charfield(位于Halmar附近)
以及大量小改(gǎi)动
0.35版(bǎn):
修正了从村庄中得到农民的问题.
加入了居住点(diǎn)自(zì)动管理的AI(这样一(yī)来,AI控制的居(jū)住点(diǎn)也会自行发展)
当(dāng)拥(yōng)有城堡时,可以(yǐ)将1位同伴转变(biàn)为(wéi)玩家(jiā)的个人管家(将这名(míng)同(tóng)伴带(dài)入城堡,与(yǔ)之对话(huà)即可将其变为管家)
0.35b版:
修正了升级不起作用的问题
加入了巡逻队,于你(nǐ)的(de)管家交谈(tán)即(jí)可(kě)雇(gù)佣巡(xún)逻(luó)队.
为玩家属下的领主增加(jiā)了新功能,玩家现(xiàn)在可以(yǐ)像管理部队中的同伴那样管理他们的物品(pǐn)和(hé)查看他们(men)的个(gè)人(rén)属性页面.
0.4版:
新增居(jū)住点Icengard(位于维吉尔(ěr)与库(kù)吉(jí)特交界处)
改动了(le)巡逻队,商(shāng)队(duì)以及(jí)农民(mín)等部队
0.5版(bǎn):
新增居住点Stoneport(位于萨哥斯附近的沿海地区)
新(xīn)增了强盗团袭击(jī)居住点以及农民起义,囚(qiú)犯暴(bào)动等事(shì)件,以上三种情(qíng)况(kuàng)的发生(shēng)都可(kě)能导致玩(wán)家失(shī)去该居(jū)住点.
还有更多更新内容(róng)
0.51版:
庄园的(de)升级现在终于按我的(de)想法(fǎ)来进行了
农民起义需要40以上的腐败,以及(jí)40以(yǐ)下(xià)的关系和繁荣度才可能(néng)发生.
0.52版:
拧民起义需要50以上的腐败(bài),以及50以下的关系和(hé)繁荣度才可能发生.
减慢(màn)了战斗中时间的流逝(shì)
0.53版:
只是一些(xiē)小改(gǎi)动
0.6版:
为(wéi)所有居住点绘制了(le)地图(tú)
NPC同伴可以(yǐ)在大地图上率领部队(duì)或者成为领主
所有居(jū)住(zhù)点(diǎn)和王国会随时间流逝而逐渐扩张
0.61版:
进行了一些小改动
加(jiā)入了AI控(kòng)制的商队(duì)和(hé)巡(xún)逻队(duì)
整理(lǐ)了AI程序代码
新增居住点Kargala(由Achilles制作)
0.62版:
修正了一些小错误
新(xīn)增居住点Braemar(由(yóu)Liquidninja制作)
为每个(gè)王国增(zēng)加(jiā)了女(nǚ)性兵种树
扩(kuò)展了强(qiáng)盗兵(bīng)种树
0.63版:
修正了一些小错误
新增居住点Ravenspire(由Liquidninja制作(zuò))
0.64版:
修正了一些小错误,并增加了(le)一些新特性
加入了(le)新资源种类和新的城镇升级系统
引(yǐn)入了(le)打劫功能(译(yì)者:原文这里(lǐ)意思(sī)不明确)
加入了运送资源的商队
增加了(le)新的农民可参与(yǔ)的(de)工作(zuò):采石(shí)工,伐木工和农夫(fū)
0.65版:
增加了19名新英(yīng)雄(xióng)
增(zēng)加了新(xīn)的英雄系统特性
新增5个(gè)完整居住点(diǎn)(作者分别(bié)是Chammadai,Louis Dumonte,Folthrik,Deritus和(hé)CtrlAltDe1337)
新增3个空白(bái)居住点
修(xiū)正了(le)一些小错(cuò)误
将Charfield变为强盗控制的城堡
突(tū)出了农民(mín),探险者以及(jí)强盗(dào)等不(bú)同人物之间(jiān)的面部特(tè)征差(chà)异
0.652版(bǎn):
修正了(le)一些(xiē)小错误(wù),并保(bǎo)持(chí)了对以(yǐ)前版本(běn)存档的兼容性(xìng)
新增居住点Fulrestin(由Koror制作(zuò))
0.653版(bǎn):
修正了一些小错误,并保持(chí)了(le)对(duì)以前版本存档(dàng)的兼容性(xìng)
0.66版:
修正了一些小错误,但不再兼容以前版本(běn)的存(cún)档
新增居住点Cuijk(由Pvt88制(zhì)作)和Dartmoor(由Liquidninja制作)
增加了(le)11名(míng)新英雄
植入(rù)了(le)更多的习(xí)惯性(xìng)的行为倾向
0.67版:
修正了(le)较多(duō)错(cuò)误(wù),不再兼容以前版本的存档
新增了6个新居住点:
mukk制(zhì)作的Griffinhill
Berpol制作(zuò)的Falconpass
jacob25制作的Esgaroth
Folthrik制作的Grenlandsby
Diavolo制作的Diavolonia
Datver制作的Drunadd
新增了(le)8个(gè)空白居住点
增加(jiā)了(le)25个新英(yīng)雄
增加了新的雇(gù)佣兵派系
增强了(le)AI的(de)王国管理功能
0.675版:
修正了较多错误,不再兼(jiān)容以前(qián)版(bǎn)本的存档
整合了Berpol制作的城(chéng)市扩展包(包括13个新居住点和许(xǔ)多新英雄)
整合了AvaRice在OSP上提供的扩展包
由Berpol和(hé)Liquidninja对游戏(xì)界(jiè)面进(jìn)行(háng)了美化(huà)
增加(jiā)了更多雇佣兵购买选项
增加了更多贿赂选项
增加了取得资(zī)源的新(xīn)途径
改变了(le)居(jū)住点的防御模(mó)式






《骑马与砍杀原版mod:城镇建设0.675》这款软件(jiàn)属于游戏mod栏目,由红软基地网友分享于2016-10-18,本文网址为:http://www.hch368.com/down/54346.html
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